function myEffect_FlashInfo(p_obj, p_duration)
{
	var obj;
	
	if($(p_obj))
	{
		obj = p_obj;
		new Effect.Appear(obj, 
		{
			queue:'end', 
			afterFinish: function()
			{
				var _duration = 0;
				if(parseInt(p_duration) >= 0 && p_duration != "undefined")
				{
					_duration = parseInt(p_duration)
				}
				new Effect.Fade(obj, {duration:_duration}); 
				Behaviour.apply();
			}
		}
		);
	}
}